It’s all dressed up by our talented artist Amanda Spaid with over 170 pieces of hand-drawn art.
While it bears some resemblance to old choose-your-own-adventure style novels, Nocked! takes full advantage of the digital medium to include role-playing game elements such as resource management, base building, and iterative story consequence. The game is text-based, with a touch interface, and multiple-choice options at the end of every page to propel the story forward. It’s currently out for iOS, and playable on iPad, iPhone, and iPod Touch. Your struggles against the Sheriff of Nottingham frame more personal encounters with the people, creatures, and elements of a wonder-filled, magical Sherwood Forest.
What is the plot, the format, the user interface? What can our readers look forward to if they download it and play it?ĪS: Nocked! is the story of Robin Hood like you’ve never seen him or her before.
Then it was, “concept the idea,” then “figure out how to make the code work for me.”įinal score: game design 3, coding 1. So began my education in coding, which I last touched during middle-school QBasic computer class.įor Nocked!, I actually learned a couple different code bases before settling on Twine, an interactive fiction-specific code that has the flexibility and versatility I was looking for. Several years ago I was knocking around the idea of writing a riff off a Robin Hood novel when my wife pointed out the benefits of doing a bit of light game writing: expand the reader base, broaden the portfolio, and all that jazz. We’ll call it “game design: 1, coding: 0.”
I’ve also a trendy number of Dungeon and Dragon Magazine credits to my name from the days of fourtth edition D&D, but had never designed a game from the ground up. The Wild Hunt: Tell us a little about your background as a game designer/coder.Īndrew Schneider: I’m primarily a self-published science fiction and fantasy author, my books oscillating between the existential crises of ever-living fairy-tale characters in the modern world, and the fall and redemption of cyber-sky-pirates on a distant desert planet. The Wild Hunt spoke with game designer Andrew Schneider to discuss this clear overlap between coding, gaming, and Pagan practice. Nocked! can certainly appeal to non-Pagans, but its subject matter shares a clear parallel to the Pagan community. Set against a rich backdrop of mystical and medieval styled artwork, Nocked! is a tale that is different with every play-through of the game and resounds with fantasy, mythology, nature, and magic. This one is a fun gift for you, your comic loving significant other, or your kid(s)Īlso, you might just see yourself or whomever you put on the cover, show up in later issues of the comic as villagers, or spectators at the famed archery tournament! (I mean, if you're "wanted" already, you might as well turn up in the comic itself, right? And don't worry, we'll let you know where to look in later issues to find yourself.Based on the legends of Robin Hood, Nocked! immerses its players in the story of Robin and his merry men from the very beginning of the legend, allowing each player to begin Robin’s story, build the legendary thief into the cultural hero he became, and take on the Sheriff of Nottingham and other Sherwood residents in a battle of wits, resources, and arms. This will be a nice card stock cover with your black and white image under the main logo! You can pick what you want to have the poster say is your crime, and see yourself (or someone you love, who would be amazed by this gift) in all your roguish glory on the poster itself! We have 25 sketch covers available featuring your likeness (as drawn by Chris Geary) drawn onto a wanted poster as an ally to Robin Hood! These are going to be one of a kind, super rare items!